To make one, simply create a text file and name it after your game. To automatically load the next disc of a game, you will need a. For example, in Windows, the command would look like C:/Emulators/Mednafen/mednafen.exe C:/Roms/Nintendo/battletoads.nesĪn example of a. Mednafen requires no special commands, such as the desired system. To load a game in Mednafen, simply drag and drop your ROM or CUE file onto mednafen.exe, or if you prefer, you can use the command line. See the Cue sheet (.cue) page for more info. Ensure that the CUE sheet is properly set up in order for the game to run. mpr-17933.bin - Required for North America/US-region and Europe-region games.įor ST-V games, use the original uncompressed files inside stvbios.zip from MAME romset.įor most systems, Mednafen only needs the ROM file but to load PlayStation games, Mednafen requires CUE sheets to know where the music data is.sega_101.bin - Required for Japan-region games.SCPH5502.bin - (PAL) Required for Europe-region games.SCPH5501.bin - (NTSC-U) Required for North America/US-region games.SCPH5500.bin - (NTSC-J) Required for Japan-region games.Mednafen is very picky about which BIOS to use, but all of these come with the Mednafen BIOS pack and are correctly named. BIOS files need to be placed into a folder called "firmware" in your Mednafen directory. Most cores do not require any BIOS except for the Sony PlayStation, NEC PC Engine CD, PC-FX, and Sega Saturn cores. As with any type of interface a good text editor like Notepad++ can be used to change settings. Everyone else can use a third-party frontend for GUI. Officially Mednafen has only a command-line interface, that is nevertheless easy to configure and run for users familiar with it. Refer to the ST-V section of the official documentation for more details and a list of explicitly supported games. Version 1.31.0 added experimental support for ST-V games that don't require decryption chips or special hardware. Mednafen's Sony PlayStation, NEC PC Engine (Fast, not Accurate, version), SNK Neo Geo Pocket/Color, Nintendo Virtual Boy, Sega Saturn and Bandai WonderSwan/Color emulators are all available as libretro cores under the name "Beetle", so it might make more sense to use RetroArch instead. It is unknown at this time whether Mednafen's Nintendo Game Boy Advance core is better than VBA-M. This is before the performance/accuracy/balanced cores - 0.50x territory - with a couple of changes by Ryphecha. For instance, the Super Nintendo Entertainment System core is based on an old outdated version of bsnes. These cores might even be based on out-dated versions. Other cores are less useful, as there are better options in stand-alone emulators (Nintendo Entertainment System, Sega Genesis, Master System, and Super Nintendo Entertainment System). These include the SNK Neo Geo Pocket/Color, Bandai WonderSwan/Color, and Atari Lynx cores. Some cores improve upon emulators that have been long abandoned and rarely updated. The Nintendo Virtual Boy core is one of the best for the system. The PlayStation core is native resolution only and features a high degree of accuracy and compatibility. The NEC PC Engine core is one of the best emulators for that system, with a Fast and Accurate version. The best cores in Mednafen are those that are original - which are the Sony PlayStation, NEC PC Engine (TurboGrafx-16), PC-FX, Sega Saturn and Nintendo Virtual Boy cores.
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