If you’re looking for a similar hunting experience to Monster Hunter World or prior entries, elements of it can be found in Monster Hunter Rise. Having experienced Monster Hunter combat without the Wirebug, I cannot overstate how significantly this single mechanic changes the way the game is played. You’re no longer at the relative mercy of your enemy until you learn its patterns and behaviour, because you can bounce back from virtually anything. Monsters feel less imposing, their attacks less impactful when you’re given a mobility tool this powerful. It’s a double-edged sword – while the Wirebug smoothes over the frustrating edges of combat by minimising player downtime, the game also experiences a remarkable tonal shift because of it. The Wirebug is an exhilarating addition to combat, but it almost completely changes the pace of the game. Kushala Daora stun-locking you with… well, you get the idea. If a monster is juggling you in the air, the Wirebug will whisk you away to a safer place where you can have a quick chug of a Mega Potion. If you’re sent flying by an attack, simply activate your Wirebug to launch yourself directly back into the action, with no time lost to rolling across the ground and pushing yourself back up. It allows you to swiftly reposition in combat, or instantly recover after being hit. It’s a swiftly replenishing charge-based resource, allowing you to launch yourself into the air or unleash unique, weapon-specific skills. You are tactical and persistent, while the monsters are powerful and physically disruptive, and you have to play to these strengths if you don’t want to become swiftly and repeatedly introduced to the ground, walls and sky of the local environment. Even the faster weapons like the Dual Blades or Insect Glaive rely on a level of anticipation and prediction to avoid being sent pinwheeling across the ground. Weapons like the Greatsword, Heavy Bowgun and Switch-Axe are often slow and tactically demanding, requiring an understanding of the opposing monster’s behaviour and moveset in order to evade attacks and ensure that your own strikes make it through large hit-boxes. Traditionally, the Monster Hunter games have been geared towards grounded, methodical combat. The primary cause of this is the Wirebug, perhaps the most impactful of all the additions to Monster Hunter Rise. There is certainly truth to this observation – monsters do not offer the same sense of potential danger as they have in the past, and combat is far more forgiving of mistakes. A common critique that came in the wake of Monster Hunter Rise is that the game is easy in comparison to other entries in the Monster Hunter series. More significant are the changes Rise makes to the difficulty of the series. The pseudo-tower defence ‘Rampage’ quests, the rideable monsters, and the Palamute (your new dog companion) are also fun additions, but are ultimately not overly impactful to the core formula of Monster Hunter. Rise maintains the changes that World implemented to the armour skills system, with individual skill ranking offering incremental bonuses rather than the threshold system of the past, allowing for easy mixing and matching and great build diversity. The roster of monsters include a healthy mix of returning favourites, as well as some exciting new additions that I certainly hope will return in games to come. It is by no means ugly or visually plain, but it certainly sports a more streamlined, environmentally sparse presentation than the lush, overgrown environments of Monster Hunter World.īut Rise pulls off the core tenets of the series well – hunting down your enormous prey, crafting equipment from their remains, and repeating that process. Visually, comparing Monster Hunter Rise to Monster Hunter World is unfair, as Rise is clearly a game built with the hardware of the Switch in mind. Full control remapping, a wide array of graphical settings, the capacity to play with a controller, or a keyboard and mouse – the full package is here and functions seamlessly. Frameborder="0" allow="accelerometer autoplay clipboard-write encrypted-media gyroscope picture-in-picture" allowfullscreen> Torn between two worldsĪs a Switch game ported to PC, Monster Hunter Rise runs beautifully, with all of the additions you’d want in a console port.
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